petra.oneil.37
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since ‎06-08-2023
Thursday

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We recently added MRUK to our Quest Unity project specifically for the World Locking. This has achieved what we wanted in keeping things aligned with the real world (on Quest 3) but when we do a reset position using the right controller, the Tracking...
Previously we were using the Oculus XR Plugin with OVRSpatialAnchors and passthrough and all was working as intended. We needed to switch from the Oculus XR Plugin to OpenXR (for a separate package) and managed to get everything working except for wh...