We recently added MRUK to our Quest Unity project specifically for the
World Locking. This has achieved what we wanted in keeping things
aligned with the real world (on Quest 3) but when we do a reset position
using the right controller, the Tracking...
Previously we were using the Oculus XR Plugin with OVRSpatialAnchors and
passthrough and all was working as intended. We needed to switch from
the Oculus XR Plugin to OpenXR (for a separate package) and managed to
get everything working except for wh...
Has there been any update to this? I have just run into the same issue,
World Locking has fixed all my previous issues but has created this one.
The solution posted in here won't help me since I want to get it working
with World Locking. I made a pos...
I built a minimal project with the least amount of things needed to get
this to reproduce. To reproduce it I just need to have a GameObject with
the OVRManager script and Anchor Support enabled. Once I remove the
OVRManager script the wobblyness goes...