Previously we were using the Oculus XR Plugin with OVRSpatialAnchors and
passthrough and all was working as intended. We needed to switch from
the Oculus XR Plugin to OpenXR (for a separate package) and managed to
get everything working except for wh...
I built a minimal project with the least amount of things needed to get
this to reproduce. To reproduce it I just need to have a GameObject with
the OVRManager script and Anchor Support enabled. Once I remove the
OVRManager script the wobblyness goes...