I'm implementing friend invites in unity and using accelbyte for our
project. Accelbyte requires us to use the OrgScopedId to get the
Accelbyte UserId to send invites. We prompt the user to send an invite
to a friend using GroupPresence.LaunchInviteP...
I'm working on a unity project that is implementing the invite feature.
The first time I tested the invite logic flow it was fine. I saw my
coworker's account and sent an invite. The next time I tested it, my
coworker's name didn't show up and I coul...