Hi, Anyone knows why the graphics memory usage is doubled from Vulkan to
OpenGL on quest 3 ?These are the exact same app, the only difference is
Vulkan vs OpenGLES3 in player settings.Thanks.
Hi,I am trying to build a cross platform project for both Meta Quest and
MagicLeap. Thing is, my app works perfectly on Meta Quest 3 before
trying to add magicleap package. But as soon as I add the
com.magicleap.unitysdk package, without changing any...
Hi,We noticed a strange behavior with our unity app : Whenever we put
the device down or "change heads", the whole scene has moved away from
its original position. (i.e, if you have two objects in front of you,
put the Quest down, and then back on, t...
Hi,We noticed a strange behavior with our unity app : Whenever we put
the device down or "change heads", the whole scene has moved away from
its original position. (i.e, if you have two objects in front of you,
put the Quest down, and then back on, t...
Hi,I'm trying Depth API so I must enable experimental features on my
Quest3 using "adb shell setprop debug.oculus.experimentalEnabled 1". I
got surprised this morning to see that, after shutting down the helmet,
DepthAPI wasn't working anymore becaus...