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I’m encountering five persistent errors related to Meta’s MetaXRAcousticSettingsEditor.cs script after upgrading to Unity 6.1 and Meta’s latest V74 SDK.In my screenshot, I’ve included:The installed Meta XR All-In-One SDKMy Meta XR Settings in Prefere...
This is a screenshot with OVR Metrics enabled so you can see some stats. The game feels smoother than the reported FPS count, and it's also very consistent despite high levels at times. However, a few minutes later the CPU level went down to 2 and bo...
Hello,I'm building a game for every platform, Steam and Meta, and it works that way so far. I've read Meta documentation, and it seems like I'm supposed to use Meta's "OpenXR" rig for some features like Dynamic Resolution .Currently I'm using the Hur...
Hello,I was trying to set up a Custom Manifest for my game in order to enable dual-core CPU mode and prefer CPU performance over GPU performance in my busy physics multiplayer game. (Boosting CPU and GPU Levels | Meta Horizon OS Developers)I try to k...
Hello,I'm developing a multiplayer VR game for Quest and Windows PCVR. Unity 2023.2.19, XR Plug-in is set to OpenXR, latest XR plugins, and Meta XR Platform SDK 68.0.0.I've only pieced together loose information online to make this system for grabbin...
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