I’m encountering five persistent errors related to Meta’s
MetaXRAcousticSettingsEditor.cs script after upgrading to Unity 6.1 and
Meta’s latest V74 SDK.In my screenshot, I’ve included:The installed Meta
XR All-In-One SDKMy Meta XR Settings in Prefere...
This is a screenshot with OVR Metrics enabled so you can see some stats.
The game feels smoother than the reported FPS count, and it's also very
consistent despite high levels at times. However, a few minutes later
the CPU level went down to 2 and bo...
Hello,I'm building a game for every platform, Steam and Meta, and it
works that way so far. I've read Meta documentation, and it seems like
I'm supposed to use Meta's "OpenXR" rig for some features like Dynamic
Resolution .Currently I'm using the Hur...
Hello,I was trying to set up a Custom Manifest for my game in order to
enable dual-core CPU mode and prefer CPU performance over GPU
performance in my busy physics multiplayer game. (Boosting CPU and GPU
Levels | Meta Horizon OS Developers)I try to k...
Hello,I'm developing a multiplayer VR game for Quest and Windows PCVR.
Unity 2023.2.19, XR Plug-in is set to OpenXR, latest XR plugins, and
Meta XR Platform SDK 68.0.0.I've only pieced together loose information
online to make this system for grabbin...
Thank you for this! It confirms that the path ahead is messy and
complicated. Yes, I want to support standalone and PCVR. I've been using
the Open XR setup you outlined, and it's worked well for Quest so far,
but if I wanted to push the Quest experie...
Yes I tried putting those things into place, that's in my third code
block in my discussion post. I'll put it again:private void
GetLoggedInUserCallback(Message msg) { if (!msg.IsError) { User user =
msg.GetUser(); Oculus_userName = user.OculusID; Oc...
Forgot to mention authentication works, I've had it kick me if I
sideload it but I publish it to a private alpha channel, download the
update, and I'm authenticated in the game.
The fix was to disable Custom Main Manifest in Player, Android Tab,
Publishing Settings. I had a lot of random problems with the Android
Manifest building wrong so I went the custom route because I upload to
App Lab, but something has improved about ...
Yes, I'm getting this error too! I'm just trying to upload the build as
an Alpha to test it, but it's also done it for the other channels. This
is the section from the Log:Uploading...2023-07-16T20:16:00.318Z [DEBUG]
A network error occurred. The req...