Using Unity3d 2021.3.27Oculus Package v56Build process fails when I set
the ScriptDebugging flag on; with the following error:Building
Library\Bee\artifacts\Android\d8kzr\libil2cpp.so failed with output:
Library/Bee/artifacts/Android/87lik/2bu4ed5r2p...
Some quick questions:Is there an easy way to access the eye "openness"
value (which is clearly used in the facial tracking blendshapes"? Is it
possible to query for pupil diameter and location in sensor (as with
other eye tracking APIs)?