JoshuaVe
Protege
since ‎07-31-2023
‎10-16-2024

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  • 12 Posts
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So I have a fairly simple RenderPass and shader, and on Quest 2, it renders fine, but on Quest 3, the eyes don't line up properly. With the below code, I get the same image displayed, but vastly offset in space for each eye. I'm using the Oculus SDK ...
Has anyone gotten that combination of things to work? Overlay works just fine with URP, so I'm assuming it's my attempts to punch out a hole that are failing. I'm assuming Oculus' shader doesn't work with URP, as it renders pink in the preview -- but...
I am running into issues with Judder when using OVR Overlays. I can't seem to repro it in the sample project, and I've tried to narrow it down by ensuring my actual project and the sample project are as close as I can get them.I'm rendering to a rend...
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