I've enabled checkbox "Allow Optional 3DoF Head Tracking" in OVRManager
Quest features. But my app still can't start when headtracking disabled
(for example in low light room).I've checked manifest and i see
that: How to add ability for
app to work w...
Currently my app can't running when tracking disabled. But i see that
some apps an work when tracking disabled. I wonder how to do it? How to
add ability to running app when tracking disabled?
I have hand tracking and it works good. Also we see menu icons (menu
icon for left hand and recenter icon for right hand) when rotate palm
and look on it. I have some case when i hide hand visuals depends on
some hardcoded hand position.And i wonder ...
I managed to find only one solution: throw this keyboard in the trash
and use the system one with a fix from here
https://communityforums.atmeta.com/t5/Unity-Development/System-keyboard-not-opening-every-time-in-Meta-quest-3-device/m-p/1199646/highli...
Ok. i've found solution. Need enable "Allow Optional 3DoF Head Tracking"
in OVRManager Quest features.And it will workonly after install app from
quest store and doesn't work if install as apk.
I made myself a prefab that contains an empty object and a canvas and
collider nested in it. Accordingly, when I turn off the object, the
collider and canvas are turned off.