When I run my game on a simulated environment through the Oculus Link,
everything works fine.However when I build the app and run it on the
Quest 2, the view from the previous cinematic persists for the first few
frames. I have already tried these me...
I get these errors when I try to upload a new build.Validating
build...["apkValidationErrorTypes":["OCULUS_PLATFORM__RELEASE_CHANNEL_DOES_NOT_EXIST"],"apkValidationErrorMessages":["The
provided release channel (Production (App Lab)) does not exist."]...