When I run my game on a simulated environment through the Oculus Link,
everything works fine.However when I build the app and run it on the
Quest 2, the view from the previous cinematic persists for the first few
frames. I have already tried these me...
I get these errors when I try to upload a new build.Validating
build...["apkValidationErrorTypes":["OCULUS_PLATFORM__RELEASE_CHANNEL_DOES_NOT_EXIST"],"apkValidationErrorMessages":["The
provided release channel (Production (App Lab)) does not exist."]...
I have the exact same error where the game builds fine and runs fine
with the built exe file, but fails to upload on the MQDH PCVR alapha
channel. Still looking for a solution.
Since VR headsets now have enough pixels to see things clearly, I
decided to use them as a larger monitor when playing games on PC.The
resolution and screen size is perfect however from the Rift app on PC,
it automatically tracks your head orientatio...