Had a nightmarish experience with crashing that ended up being related
to my video players when I released an update for my game. Took me 8
hours straight to fix. Hope this can help anyone else working with video
players on Quest in Unity. I'll be ad...
I've come across a very baffling issue where my VR game has performance
issues on Quest 3 but runs perfectly smoothly on Quest 2. On Quest 3,
the first 5 seconds of startup are unbearably laggy before it
stabilizes. I was initially on Unity 2022.3.1f...
Whenever I set fixed foveation rendering level based on how it's
described in this article:
https://developers.meta.com/horizon/documentation/unity/unity-fixed-foveated-rendering,
I can see in the meta quest developer hub performance analyzer that th...
I was curious about this. While it's a shame there's no official meta
response, it's good to see that from user testing it seems to be about
4GB, thanks for reporting this!