Hi! Yet 2 months I can't fix this. Spatial anchors local saving doesn't
work on Oculus Quest 2, but great works on Meta Quest 2. It's the same
code but Oculus Quest 2 doesn't want to save anchors. It gives me -1000
error code. I don't know what is th...
Yes, I did. I checked it. Default unreal engine save slot system work
great. Only anchors saving doesn't work on Oculus Quest 2 devices. I
have Meta Quest 2 and Oculus Quest 2. And I use Unreal Engine Fork on
Github by Oculus
I was able to run full screen Passthrough in a fork from oculus. And in
order for it to work in the mesh, it is necessary to enable Allow CPU
ACCESS in the mesh
Hello everyone! I have a big trouble. I can't enable passthrough in any
project except oculus fork passtrhough sample project. It's just don't
want to work.I use meta quest 2