Hi guys,We are currently experiencing an issue with hand tracking in our
app when using the Quest Pro outdoors.The symptoms: The hand tracking
seems to get into some state where it is unusable - the hand related
pointers inside the app are flickering...
Ah, ok. I didn't understand that you were talking about the
AndroidManifest created when you export to gradle project - sorry. But I
guess that something is happening when the gradle project is being
built.I found this post explaining some methods fo...
Great οIt is because the final AndroidManifest.xml that ends up in the
built APK is a combination of many things, where just one of them is the
potential custom AndroidManifest.xml in Assets/Plugins/Android/.But all
sorts of things are going on in th...
I also had the exact same issue after upgrading from SDK v65 to v66.It
seems that now, if no 'Pointer Pose Root' is specified, the Pointer Pose
game object (hidden) will now be set as a child of the Game Object with
the OVRHand script (the hand prefa...
It seems that the Unity Editor, from version 2022.3.39 and onwards, have
started automatically adding some new permissions to the
AndroidManifest.xml. See this
post:https://discussions.unity.com/t/unnecessary-additional-permissions-in-lts-unity-versi...
Ok, just a little update on this topic.Since I made the original post,
we have switched a bit away from using the Quest Pro and we are now
mainly using the Quest 3 instead.We were also initially experiencing
some flickering of the hand tracking on th...