According to the Unity XR Interaction Toolkit docs, Quest Pro doesn't
implement the XR_EXT_hand_interaction OpenXR extension needed to use eye
tracking with the OpenXR Plugin-in Provider. As instructed in the Meta
Gaze Adapter Sample, I have to use t...
Is it possible to start the Quest Pro eye tracking calibration flow (the
one in Settings -> Movement -> Eye Tracking) in either of these
ways?:Within an application (whether it is an OpenXR call, android
intent, or Unity plugin)Through ADB (intent, e...