Isaacfehr
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since ‎09-05-2023
a week ago

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According to the Unity XR Interaction Toolkit docs, Quest Pro doesn't implement the XR_EXT_hand_interaction OpenXR extension needed to use eye tracking with the OpenXR Plugin-in Provider. As instructed in the Meta Gaze Adapter Sample, I have to use t...
Is it possible to start the Quest Pro eye tracking calibration flow (the one in Settings -> Movement -> Eye Tracking) in either of these ways?:Within an application (whether it is an OpenXR call, android intent, or Unity plugin)Through ADB (intent, e...
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