Hi GuysIm struggling to get my character controller to interact with
other colliders. I have a Horse asset that i have running towards my
main character, and i idealy want him to get knocked out to the way as
the horse runs into him.I have a Capsule ...
Hi AllWell my First Oculus Project is nearing its completion and im
looking for 6 play testers to give me some feedback.Yes yes its a horror
"game". Well no its not a game, its an experience, but i do believe its
the most involving horror experience ...
Hi AllIm having an issue with getting the OVRPlayerController to rotate
using itween.I have moments in my game where i am disabling the Player
controller Behavior so players are stuck in one place and are unable to
move. What i then want to happen is...
Hi GuysHope someone can help me a wee bit as my design not gaming
background is starting to fall a bit short. I was unsure of the best way
to explain the problem im having, but using the term fish eye seems the
best way.Basically i had built the majo...
"LordJuanlo" wrote:Wow, 0.6 and Unity 5 update... good luck Mark!Some
people call me brave, most foolish, but the update is going "ok" so far.
Just time consuming ironing out all the small bugs.My plan is to create
a Chapter 1 for The Cabin which wil...
Hi Guys,Ive started the PAINFULL update to Unity 5 and SDK 6.0.0 so in
the next few weeks I will post the update.Its very hard at the moment
for me to keep you all as up to date as I would like, as juggling full
time jobs and children, while trying t...
Hi All,Its been a crazy few months here a Fallen Planet Towers, with not
a lot of luck going our way, but as they say, we live to fight another
day!The Kickstarter was disappointing, but we are aware of things that
could of been done better, and push...
"RazTOO" wrote:Don't know how but I somehow missed my AFFECTED DK1
experience... but I tried it today and... THIS IS THE SCARIEST HORROR
GAME I'VE played in the RIFT As for the post.... I'm running the game
using SDK 0.4.2 in extended and encountere...
Its back up again folks. Both DX11 and D3D9 versions are available.For
me both work great, with a solid 75FPS. This is using Extended mode, as
Direct to HMD crashes my studio PC :? Its still SDK 0.4.2 which feels
more stable than 0.4.3. When i sent o...