Hi guys,I am facing a weird problem. After using my app developed wityh
unreal 5.0, I get have some mesh turning black. Not all of them, just
some random mesh in my level. Everything is completely baked in the map.
I don't have code modifying texture...
Well, I have checked bounds, normals and UV map and everything seems
correct. I am not able to reproduce the bug, I have screenshots from my
users. Seems like sometimes the objet is loaded black, they go in
another room, come back, and the objet is c...
Not sure on how to check if a mip is the problem but doesn’t seems to
happen at a different distance than when it is rendered properly. In
fact it happens after at least 30 minutes, so it may be linked to
overheat and gpu/cpu throttling but not sure ...