How do you save multiple room layouts with name or storage location and
load them in dynamically?I have been looking all through the OVRPlugin
and found no direct way of loading and storing scene models by a name or
storage location.I feels like such...
Hi, I have been messing around a big with creating an MR app with
passthrough and the Scene API in Unity. One thing I have noticed is that
even though the scene has been set up the user is still prompted to make
a guardian when stepping outside the z...
Hi, I have been messing around a big with creating an MR app with
passthrough and the Scene API in UE5.2.1. One thing I have noticed is
that even though the scene has been set up the user is still prompted to
make a guardian when stepping outside the...
Sorry i think i explained this the wrong way. The headset does remember
different rooms, it jumps between them automatically. But it is not
possible to load them in by code. E.g.
OVRSceneManager.LoadRoom("Kitchen")/SaveRoom("name"). That is impossibl...
Sadly enough that is how it works. Honestly it would be magical if I
could just have different rooms scanned so I can dynamically load these
in and out. But sadly that's not a thing you can do. And it does make
sense as you would be able to record so...