ive grown wiser since this post... now what i feel i would love to see
if i can do is do OpenXR but use Oculus integration just the higher
level constructs for interactivity. i have no idea how to do that
i found the answer
herehttps://communityforums.atmeta.com/t5/Unity-VR-Development/DllNotFoundException-InteractionSdk-assembly-ERROR-help/td-p/1068378"Hello
again guys,I think I found a solution, it was driving me crazy. Please
follow the steps below...
I have the same issue.i saw that the dll was inside the C:\Program
Files\Oculus\Support\oculus-runtimedirectory where the oculus home app
lives.So i tried adding it to the csproj and to unity by dragging it in
the plugins folder but still didnt worki...
You have to ask yourself what are you really trying to accomplish. The
occulus XR pluging is not OpenXR and OpenXR is OpenXR. If you want to do
OpenXR then you choose OpenXR and add meta quest support. If you want to
go direct Occulus XR thats implic...