The Quest 2 is pretty easy to set up using the VR sample from UE 5.2 and
using the VR Preview Mode. Just make sure you have the Oculus App
running and have the Meta Plugin installed for Unreal.
Ah, I haven't tried this yet and I assume this is a Quest 3 thing. I'm
only on the Quest 2. I can't wait to give it a crack when I'm able to
get mine. The invoker seems like a good thought though. Do the scene
meshes actually register collision? Can ...