Hello,Maybe someone had this problem with metahuman and have found a
solution?1. I have a scene that is working on Quest3 build and also in
VR Preview mode.2. I've downloaded and added metahuman I've created.3.
I've enabled all the necessary plugins ...
I'm using public UE Version 5.4.4 and passthrough in VR Preview works.
When I used PokeAHoleMaterial on meshes used in OculusXRSceneActor then
it was black, but if you use PassthroughAlpha material on them, then
everything works.
Do you have OpenXR, OpenXREyeTracker, OpenXRHandTracking plugins
disabled? VRPreview only works for me if I have those disabled (it shows
dialog window when opening project but you can ignore it)Make sure you
have Quest link connected and Oculus app ...
Ok, it looks like it's the problem with meta human's hair (Groom).When I
cloned metahuman blueprint and removed all hair related components it
nows works.I've also tried this
https://twitter.com/iBrews/status/1427481910218043400 (I've checked
"Always...
Also what was the issue for me was in Oculus app on PC go to
Settings->General->OpenXR Runtimeand set this as active because
previously I had this set up to SteamVR and it didn't run app in the
Quest.