Hi,I am struggling trying to work with Spatial Anchors and what looks
like a bug. I am creating a few gameobjects in the virtual room, adding
Space Anchors to them, saving the room anchors to local storage and
reloading them. I save the uuid list so ...
Actually, i solved myself. When trying to login in the Oculus mobile
app, after writing your email you can see the big blue "Next" button and
then it sends the mail etc.., but also there is the "Insert password"
grey button, just use that one to writ...
How do you reference the keyboard? GameObject.Find won't work if the
keyboard is inactive (it took me like a day to realize it). What I do is
to pass it like a public var and then loading it with the keyboard in
the unity editor.... public OVRVirtual...
Actually, after more tests, I can't say the bug is directly related to
if you have or haven't created a spatial anchor in the current session,
because sometimes it doesn't happen when you haven't created one yet and
sometimes happens when you already...
Actually the drift already appeared with non-shared anchors, but you
gave me a key in your last message that helped me a lot... I thought
Oculus calculated the anchors based on topologic info like deep, etc...
so I thought a corner was a very easy to...