Hi,I encountered an issue which is quite annoying, and im not sure where
to best submit it.Basically, we are developing an application using
Unity 6000.0.42f1 with Meta OpenXR. The application uses XR Interaction
Toolkit and Hand Tracking as the prim...
Hi al,We use the Quest 3s, with the latest version of the OS to develop
hand-tracking based apps.We realized that hand tracking stops working if
the device enters sleep mode while inside of our app. The app is build
using Unity (6000.23f1) and focuse...
We are working on a Unity MR application for the Quest 3 using the new
OpenXR Meta Feature Group (Unity OpenXR: Meta | Unity OpenXR Meta |
1.0.0 (unity3d.com)), we hereby use the XR Interaction Toolkit to create
an app using hand-tracking and passthr...
Want to second this request.We are working on shared MR experiences, but
we need to: 1. support other HMDs, and 2. run the application
offline.While shared anchors are great, they are completely inaccessible
for cross-platform compatible applications...