I made an apk in Unreal Engine 5.4.4. Without any changes to quest 2 or
quest 3 they both are laggy. But if I change Quest 2 in Sidequest to use
cpu/gpu level 4 and set the refresh rate to 60 Hz the Quest 2 won't
display the lag. Quest 2 runs great. ...
1.URL:
https://developers.meta.com/horizon/documentation/unreal/po-perf-opt-mobile/This
is supposed to be for Unreal engine. It says so on the other URL link to
it from this URL:
https://developers.meta.com/horizon/documentation/native/pc/dg-debug-to...
quest 2/3, unreal engine 5.4, blueprints, listen serverI have my game
setup with a listen server. All players can join game. In mixed reality
the players headset and controllers should be on top of the actual
person in real life but they are not. In ...
Fixed:I unchecked smoothing and set the minimum framerate to 90. I'm
also going to try the other settings here (which is where I found out to
disable smoothing and set the minimum framerate:
https://stackoverflow.com/questions/59438497/unreal-vr-buil...
Update: I found that using Quest 3 in editor works fine (run in VR) but
after compiling and uploading apk to meta store and then installing on
the Quest 3 headset it has a different resolution and is laggy. It looks
fine in Unreal Editor but I still ...
Same thing happened to me the other night. Greyish mist all around me
with no video or sound. I made another profile on my quest 3 and it
worked using the new profile. But it's stupid that we have to make a new
profile to get something like that to w...
I never said magically. Typical response on this forum. You ask for help
and people say "it's not magical dude you just need to read the docs"
THE DOCS ARE GARBAGE. If the docs were so good and "my friend" then I
wouldn't even be here asking this que...