So I just implemented hand tracking. It works as expected, good.
However, as soon as I pick up one of my controllers hand tracking seems
to be disabled on the other hand. This probably makes sense in most
instances but I thought v62 supported the abi...
I'm also interested in setting up multimodal for UE5.3. It seems like
the latest version of the Meta plugin supports it as Unity has an option
to enable it but Unreal does not. Looking at the docs for native I
thought there might be some work-around ...
I've been trying to figure out how to add/call openXR extensions through
UE5.3 and I can't seem to find anything. If you know how or have any
ideas please let me know.