I've added stereolayers to my scene and they work fine except they dont
work with translucency at all. It's also not possible to delete the
stereolayers or hide them as they still show the "PokeAHole" material.
I've read that the PokeAHole material i...
Hello!I'm a developer working in QA for an application built in Unreal
Engine. I have helped implement an E2E tool that relies on the
autodriver file that records user inputs. We just upgraded from OculusVR
in UE4 to MetaXR in UE5. The documentation ...
Do you use MetaXR to run your VR application? On the documentation it
says that OpenXR does currently not support AutoDriverX which is very
sad. We have a QA tool that heavily utilizes AutoDriver which is now
currently disabled from our automated bui...