Hi there, i'm currently uploading my game to the Meta Quest store (via
the developer dashboard), and struggling to get it to accept my personal
website. Specifically I type in https://designedbyfaris.com/play and
press Save Changes, where it says "th...
Hi there,I'm trying to enhance my passthrough app to be room aware, but
having issues setting up the colliders. So far I've used Building Blocks
with Meta API v60 and Unity 2023.2 and everything else is working fine -
room scanning, seeing the walls ...
Hi there, was hoping to do a quick prototype of a sword (right hand,
controller tracked) and spell (left hand, hand tracked) game, but have
found out the multimodal/concurrent feature is only for the Quest
Pro.Are there any plans to bring this to the...
Hi, thanks for the followup. I tried https://designedbyfaris.com/play
with and without the www after https:// and I got "This URL appears to
be invalid" error on that text field. I fixed this by using my youtube
channel instead and have since submitt...
SOLVED (for rigidbody collisions): i just replaced the Building Block
with OVRSceneManager prefab, and used InvisiblePlane and InvisibleVolume
prefabs from
https://github.com/oculus-samples/Unity-StarterSamples/tree/main Still
haven't figured out how...