My fairly simple but hectic LeapJam Entry (Requires a Leap Motion to
work).Surrounded in the Goblin king arena, will you survive the goblin
onslaught?Fight them off with the fire spell. Right hand to cast (circle
gesture) where you look.Left hand to ...
Just wanted to give a heads up that Ikarus76 on unreal engine forums
came out with a plugin that supports Direct Input joysticks (windows
only). This means you can now use your joystick/steering wheel with the
unreal engine through the input mapping ...
I am working on integrating a leap motion pass-through effectinto UE4
and I was wondering if anyone knows how to achieve a disparate view for
post-processing so that I can feed left/right eye images from the leap
before geometry is rendered (or even ...
Rounding off my trifecta of plugins with an event driven Thalmic Myo
Plugin!See the unreal engine thread or github repo for detailed
documentation.All the plugins now use the Component and Interface API to
allow adding input support to any blueprint ...
Recently finished an event-driven Leap Motion plugin for UE4.Using
components and interfaces it's as easy as adding the LeapController
Component and subscribing to the LeapEventInterface in any
blueprint.Adding the LeapEventInterfaceAdding a LeapCont...
Hey there, I'm the creator of the old demo which is still available for
DK1 + Razer Hydras. Due to it being built using UDK there is no simple
conversion for the commercial rift. That said I'm currently working on a
UE4 version of flight mechanics wh...
Usually you store the position of the rift in a variable that you pass
to your animation blueprint and then use IK/FABRIK/or bone orientation
(transform) to adjust your head/torso to look right.This is how I
implemented head IK in the unofficial leap...
Check out my Leap Motion plugin, it's an MIT licensed plugin which
contains convenience content with IK for a rigged character. If you do
not have a leap motion it will still lean the character with your head
position. It will blend animations when h...
Finally got the final 32bit per channel texture version working. Thanks
a lot for your help opamp!you can now try it by grabbing the plugin
update and setting your character to the convenience content one
included in the pluginand then you can transi...