Hi there,iam creating spatial anchors from metaxr api. I can save them
and load them - all good. All i wonder is, i cannot move the actor i
created from the anchor (anchor actor). That means i cannot update its
transform in the game, which is a bit w...
Hello,I use a quest 3 in UE5 using steamvr currently (new to quest dev
in ue). I use Steam link to stream the picture to the quest3. I never
packed an apk but simply started the game from the ue editor in vr mode
in unreal.I recognized, that every ti...
You need to create a dev account at meta with the account your are using
in ya headset and quest software. If done, you can put your qest into
dev mode (using smartphone app) and the mentioned option should pop up
in the oculus software on pc (you mi...
I got it to work finally. Ill sum it up real quick for others cause it
was a bigger hustle for me, specially for those who are new. The
following describes how i got spatial anchors to run over air link
directly in UE5.3.2 editor and since we are usi...
I got it to work finally. Ill sum it up real quick for others cause it
was a bigger hustle for me, specially for those who are new:1. I
installed the metaxr plugin from the meta website for ue5.3.2 (can also
be done via epic marketplace, search for "...
Thank you for your answer :). This requires access to the dedicated
oculus framework i guess?! Iam actually on a different way: I try to
access the points of the chaperone/guardian playarea. I read couple of
things about it. People wrote there is a "...