Hello!I use NeoVim and i do compile through command-line environment in
Windows... in Epic original Unreal Engine version i can compile fine...
but when trying to compile using Oculus's Fork, i get the message:Any
tip that can do to fix it ?.. i know...
Hi !..Until now i related VR Preview for PCVR gaming only...Launching my
game to MQ3 takes a bit longer since Unreal needs to cook, compile and
deploy for it,... Will VR Preview serve me to test native MQ3 Games?..
or it is just intented to be used o...
HelloI just curious about something related to movement.. what happens
when you give a real movement ?.. will it move the whole APawn or just
the camera?.. Thanks.
Hi!..I need to create an instance to the class : Meta DevelopersBut
could not find the path to include.. just like Epic Documentation has,
Include.Any help will be appreciated.Mike
Glad to help.. remember, each time you restart your Meta Quest, you need
to re-connect.. 1.- Connect MetaQuest to PC using USB cable..2.- Open
terminal command line 3.- Write: "adb devices" (it should show you your
connected device)4.- Write "adb tcp...
Hi..!You define by yourself the tcpip port number... i use 7775, but you
can use any other, in general above 5000 is fine, lower number are
almost used by system. The IP Address needs to be the same you have in
your Meta device, Go to Configuration, ...
i manage directly with adb commands, MQDH disconnects.. but just a false
alarm... adb is still connected at that point so i used cmd
directly:C:\>adb devicesC:\>adb tcpip 7775C:\>adb connect
192.168.1.75:7775and i got connected.. ready to deploy..