I might have misunderstood initially but I have no issues with
storytelling being done while the game is running. Half life Alyx is a
great example of this. Tell me a story while I’m sitting on a train
looking out the window, or something like that. ...
Absolutely not. Normalize proper storytelling and character building .
I’m sick and tired of rogue likes which focus on two or three mechanics
and nothing else. Give me final fantasy, give me divinity origin of sin,
and the like.