Hi everyone,I’m having an issue with my multiplayer game using Netcode.
When a player closes the game without properly disconnecting, and then
reopens the game, they are unable to rejoin their previous room using
the “Quick Join” functionality. Inste...
One initial suggestion is to consider utilizing photon fusion over
photon pun. Photon fusion offers more resources, and implementing
multiplayer functionality is easier. Additionally, when you mentioned
that 'transform view does not take it accuratel...
I encountered a similar issue, and I resolved it by updating the Link
software. I deleted the old version and downloaded the new one.
Additionally, I disabled some of the beta features of Quest Link, and
that seemed to fix my problem.