I am currently using C++ to implement LipSync Library to convert WAV
audio files, but after running Unreal 4.23, this error is displayed in
the LOG. I want to know which part is wrong with this error. Here is the
C++ function code I use to convert WA...
I currently plan to use Lipsync for Unreal Engine SDK to drive the mouth
shape of digital people. I downloaded the OVRLipSync SDK from the
official website. This compressed package contains the UE project. The
Unreal version I am currently developing...
I know how to solve the above problem. I need to right-click the audio
and select Generate LipSyncSequence and then put the generated file into
the Sequence in the role OVRLipSyncPlayback component, then add your WAV
audio file in the Audio component...
Regarding this problem, I replaced the original file with another WAV
audio file and then ran it and found that the mouth shape was driven. I
am not sure whether it was due to inaccurate recognition of Chinese or
some other reason. The final result w...
When I run it for the first time, I will see that the character is
talking. Then I save the project and close it. When I open it again, I
will find that the character's mouth will not move, but the sound will
be there. This is the current problem.
I solved this problem through Chatgpt. I put the solution here so that
next time someone encounters related problems, they can get the answer.
The first step is to change the code in the file named:
OVRLipSync.Build.cs. Step 2: Use PublicLibraryPaths...
Thank you very much for replying to my post. I downloaded Oculus Lipsync
Unreal Integration v29 from the official website. It is a 102M
compressed package. I released the contents of the compressed package
and ran the UE project. It asked me to choos...