Hi We encountered an issue with default OVRPlayerController from
Oculus Integration Package (Unity).Whenever you move thumbstick on the
right controller it's rotating player incorrectly (it's not just
changing player rotation, but seems to rotate ar...
Hi to all!I am struggling with integration of Meta Avatars 2 into
existing project.You can see errors I am getting in the build:More
details you can find in a post at the end of this
thread:https://forums.oculusvr.com/t5/SDK-Feedback/Meta-Avatars-SDK...
We've setup a new empty project with Oculus Integration Package (v37)
and Meta Avatars SDK (v10) and in empty project it works (we still see
the errors which you can find above), but when we add it to existing
project it fails.Seems like one of the b...
Hi!We're trying to test/use Meta Avatars SDK (v10, MirrorScene, Quest 2,
Germany), by following this guide and encountered several issues:- first
we have seen an error
"com.oculus.horizon.service.ExternalPlatformLocal$PackageNotInLibraryException:
Pa...
That's how I managed to do on-device debugging with Unity: -
“Development Build” - “Script Debugging” - Wait for Managed Debugger
(Optional, but Recommended) - I’ve been using “Build and Run” option
with Quest in “Run Device” (most likely also option...
arjenveenhuizen said: Fyi, the patch proposed by @stregillus has found
its way upstream in Oculus Utilities 1.26:> Fixed bug causing head
velocity and acceleration to always be 0.Release notes:
https://developer.oculus.com/documentation/unity/latest/...