Hi there,Another follow up question to my previous post.. as other
people here seem to be having similar issues with getting spatial audio
to work on the latest Oculus video player, I'm assuming that this is
some kind of bug which will *hopefully* ge...
michelstuurman said: Hi there,There's a lot of great info here. We are
trying to get 3D audio to work on a Samsung S6/GearVR.We are mixing the
audio in Logic & Reaper in the right formats, then I add the audio with
FFMPG or MYFFMPG and export it to a...
PeterStirling said: audiospill said:Thanks for the info Peter! At least
now I know I'm not going mad Any estimate to when the next release is
coming?I know that feeling, trying to verify all the axis are configured
correctly I have been waving my h...
PeterStirling said: Hi guys,@audiospill: We had a bug in the most recent
release of Oculus Video which broke ambisonics (downmixes to mono) which
is why you're seeing that behavior, the next release will resolve this
issue. Apologies for the inconven...
Yggdrasilbury said: Does anyone here have experience from baking mp4
files with ambisonic/spatial audio that works with the head tracker?And
if so, would that work for Cardboard, too?I'm also trying to figure out
how to get spatial audio working on S...