I was wondering if Oculus is going to push DK2 out of the picture
immediately, and stop supporting it as soon as the CV1 releases? In that
case, should I be hoarding these Tools and Utilities if I plan on using
my DK2 for the next couple of years unt...
I thought the final Oculus would be in my price range, can we stick with
the DK2 as the secondary and the new Oculus as a fancy thing for rich
people (also considering the pc specs)? What happened here? Open up to
the market and market the DK2 as a l...
CannonMe!now updated to an almost final version of the game, I wanted to
share my work and have some time for feedback before I finalize the
project and upload to the Oculus VR Share site. The game took a total
turn from the original direction and so...
EDIT - now you can try it yourself! Here is a concept for a rumble
pack, similar to those we stuck in our n64 controlers, only the idea
here is thatit would make use of the DK2's usb slot.How To
DIYhttp://imgur.com/MxiySyhUnity DemoControlswsad - dr...
Between sleeping and getting out of bed I thought through a little
design for tactile haptic gloves. I thought the idea was cool and just
spent the last hour trying to articulate my thoughts on virtual paper.
So here it is! What do you think? Anyone ...
New version is now Beta, you can play right through to the end. There is
also a save / load system for convenience, and I think there is a good
mix of VR sickening aspects, to calmer aspects that keep you feeling ok.
Definitely worked for bringing up...
hmm, ok sorry about that. I'm working out a couple of the planned
features (last shot ghost, and ragdolls), once I get them right I'll
work on a better control scheme. Also made the player in a seated
position, facing out the cannon. I feel this posi...