Hi everyone, I'm trying to take advantage of the improved image clarity
that OVROverlay provides compared to standard Unity UI to render
interfaces.I have a scene with multiple tablets that the user can grab
and interact with, and since these can be ...
I was having this very same problem when I switched a project to Unity
2019.3I solved it by recreating the AndroidManifest file using the menu
under Oculus -> Tools -> Update AndroidManifest.xml and the latest
Oculus integration.My previous manifest ...
I was having this very same problem when I switched a project to Unity
2019.3I solved it by recreating the AndroidManifest file using the menu
under Oculus -> Tools -> Update AndroidManifest.xml and the latest
Oculus integration.My previous manifest ...