Users. is not firing the callback in a build. When we run the game in
the Unity Editor, everything works as expected. The editor uses the
AppId of the Rift version of the app while the build is running on the
headset directly and using the AppID of t...
I'm still having the issue even after trying the proposed solution. When
opening the apk file in Android Studio, the ACCESS_MEDIA_LOCATION
permission is NOT THERE. But when uploading it to the meta quest store
for app lab, the website shows that the ...
We figured out our issue.We were initializing the core sdk too early (we
were using SubsystemRegistration). We switched to BeforeSceneLoad and
the callbacks started being fired. We also moved all the code to the
main thread.There is a monobehaviour s...
Data Use Checkup is all green for me. Everything passed.
Users.GetLoggedInUserFriends().OnComplete callback is never fired in a
build. In the editor everything works fine.There are no errors in the
UnityEngine log file.Anyone have a solution for this...
Did you figure this one out? I too am looking for a callback so that I
can handle received invitations inside my app. As you mentioned there is
no "SetInvitationsReceivedNotificationCallback", only
"SetInvitationsSentNotificationCallback". The latter...