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Is there currently a way (input) to detect in Unity and the Meta SDK if the headset was double tapped to turn on/off passthrough yet?
At first we thought it was our project. I created a new project with just the Meta SDK and Samples. Build the Hands Sample and the Perf VRC 1 Frame Rate goes from 72 to 19 consistently every other second. Anyone ever ran into this?
I have 2 UI OVROverlayCanvas's in my scene. One is a monitor on the wall and the other is a menu that floats at the start. The monitor UI always appears over the top of the UI menu that is in front of it. I rebuilt it and it work for a minute. I made...
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