Hey Folks, I am designing a circular weapon(image is attached below)
that can be hold by the player with two hand. When the player squeezes
the weapon with both hands, it shoots. It is functioning well, but I am
encountering an issue. I am using the ...
I am using deprecated Methods for creating and loading my spatial anchor
in the game. But its not loaded again after saving. I also Update my rig
with the building blocks.And in the building blocks Spatial Anchor Core
I am not able to get the spatial...
I am trying to create a socket for my weapon system, where you can grab
the weapon within the collider. I am using interactor.ForceSelect()
method to attach the weapon grabbable to the hand or controller but the
issue is that the interactor is not un...
Are you using quest2 or quest3 ?. Try to clear the quest link app data
from your system and try it again (C:\Users\your pc
name\AppData\Local\Oculus). It happen sometime for me. Some time it stop
working for quest 2 but in quest3 its working fine for...
First you have to check, you are using ovrscenemanager or MrukYes, You
have to check the event roomloaded or not, if not then use
ovrSceneManager.SceneCaptureReturnedWithoutErro to capture the room
Yes this will improve for both. I never face this issue but for
optimization of our project i deliberately changing these settings. you
directly drag your high quality setting asset to rendering pipeline
assets