since ‎04-15-2013

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When implementing the instant runtime splash screen there is a problem with how the splash image is processed which causing the image to be overexposed on the Quest. The first image below is how it should look, the second is how it appears on the Que...
I just loaded up some footage of our new prototype:The position tracking data from DK2 is used to control character movement. The game is best played standing up where you bend your knees and jump to control the jump of the in-game character (you can...
The DK2 version is now live here:https://share.oculus.com/app/space-marine-boot-campBe sure to leave a rating. Thanks for playing!
Now that the jam submissions are complete I thought it would be interesting to see what tips and tricks everyone has for VR game design.For me the most important thing was to find ways to reduce motion sickness. I found that a low framerate was the #...
We are happy to announce that our entry in the Oculus VR Jam “Space Marine Boot Camp” has been successfully uploaded and is ready for judging!You can download and play here:https://share.oculus.com/app/space-marine-boot-campHere's what you get:Space ...
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