I'm attempting to re-center the OVR Camera Rig using a button on a
canvas in my Unity project. I'm using the Oculus Integration version
57.0.1, specifically for hand tracking without controllers. Despite
trying the RecenterPose() function, it doesn't...
Hi I am trying to implement a ladder system where the player can climb,
using hand tracking.Note that im using oculus interaction sdk. I am able
to achieve this by using controllers, but how can I achieve this through
hand tracking using hand grab. A...
I found a workaround to implement climbing with hands. Since the
previous method only worked with controllers and not hands, I have used
an alternative solution. I check if both hands are grabbed and, only
then, use Vector3.MoveTowards to move the pl...
I tried using these scripts to make a climbing system with controllers,
but when I switched to hand tracking, I had trouble with the OVR
grabbable. When I grab an object and move, the player's movement doesn't
behave as expected.using System.Collecti...