User Activity

I'm rotating an object using Hand Grab Interactable in Meta SDK, that I have constrained between -45 and 45 on the z rotation axis via Grab Free Transformer component. When I'm rotating into a positive z value, everything works as expected, and it gr...
Seeing as the PointerPose ray for hand tracking is very smooth, it would be useful for development time-saving to use it with our own UI systems (handling our own raycast physics collisions). However it seems to be locked into Interaction SDK's UI sy...
I've tried using Scene with my room scan but objects below the floor (20m) are still visible. If you're wondering "why" - I'm using a portal effect, and I want to "hide" the portal VR environment outside of mixed reality. I feel it should be obvious,...
I have an issue where when testing a passthrough app over Link in Unity Play Mode (using Oculus/Meta SDK, not OpenXR), I get a black screen instead of passthrough. Passthrough often works the first time after connecting the headset or restarting the ...
Has anyone used Meta Body Tracking for motion capture and can advise how to achieve this quickly using any built-in Meta scripts or samples? I feel like there must be something as recording for animations is one of the use-cases Meta themselves menti...