User Activity

Hi everyone,I’m building a Unity XR app for Quest 3 that populates GameObjects via a PC API: in the Editor I populate my environment with game objects, serialize them to JSON, then load that JSON in my Quest build. To align virtual content with the p...
Hello, I am working on a mixed-reality application which requires a precise tracking. This means that the virtual object should stay on the physical position they were placed at all times (1-2mm shifting is fine but not much more due to safety reason...
Hi everyone,I’m developing a mixed-reality application in Unity 6 that demands highly precise tracking. The goal is to position virtual objects at specific world locations and have them remain fixed reliably. My current approach involves:Creating thr...
I am developing a mixed-reality game but I have stumbled on a weird issue, the quest 3 controllers are going to sleep every 1-2 minutes which is a real set-back for my unity game. I implemented a low vibration which goes every second but this didn't ...
Hi everyone,We're currently developing a mixed-reality (MR) game for the Oculus Quest 3, which involves physical movement within a real-world space. To enhance immersion, we utilize the passthrough feature extensively and need to disable the Oculus G...
Kudos given to