Hi,around march/april 2024 we were able to implement the support of both
Hands & Controllers simultaneously, using the Meta OpenXR API. Our app
is written in C++ and runs in PCVR (Quest Meta Link PC). We are using a
Meta Quest Pro headset (3, actuall...
Hello Meta VR community,We're encountering intermittent tracking issues
with our Meta Quest Pro headsets and are seeking guidance or insights
that might help resolve these problems. Here's a summary of our setup
and what we've experienced:Equipment a...
With PTC still enabled, Meta Quest Link installed the v77 and : - eye
tracking is back on PCVR, working again - eye opennes/closeness is back
on PCVR, working againSo much stress ... I hope it will last for a few
months at least...
Update : with PTC enabled, the PC and MQPro are now both on v76 : - Eye
tracking is back - BUT, we lost the ability to know if the eyes are
closed or open... (so far we relied on the eye reading confidence)I
still don't understand why Meta owns the r...
Hi, same problem here on our C++ OpenXR application.Eye tracking stopped
working when the PC Quest Link updated to v76.Despite the madness of all
this (Meta to break the major feature of an equipement that cost 1000€,
no QA upfront, no communication ...
Same problem here, same timing...PCVR is on v76, Meta Quest Pro is on
v74, eye tracking is calibrated and working in HorizonOS, but doesn't
work anymore in PCVR....This is insane, when you are going to stop
breaking things and make our lives miserabl...
Meta wants you connected. Your online activity is Meta's most precious
asset. Thus, it is very unlikely that we are allowed to use Meta's VR
headsets fully offline (unless you switch the headset in "offline mode"
but then you can't Air Link anymore).