Hi everyone,I'm using Unity 6 and a bit confused about the Unity OpenXR
term mentioned in Meta's documentation. I’m not sure which version I
should be using and would appreciate some guidance.In Meta’s
documentation, when they say Unity OpenXR, does ...
I just wanna give you heads up; "Updating" message while turning off
Quest3 is unreadable due to lack of contrast between background and text
color.Cheers.
Hello there,I came across the Unreal-HandPoseShowcase project, which
allows users to define custom hand poses and use them as inputs. You can
find it here: GitHub - Unreal-HandPoseShowcase.Initially, I tried
copying the plugin into my project, but it...
I wanted to share some insights regarding the passthrough API and object
tracking for AR projects.Initially, I thought the passthrough API would
provide access to the RGB camera feed for processing with OpenCV.
However, it turns out that Meta does no...
At some point in this video, they mention that they’ve been in contact
with Unreal Engine officials, but it seems their roadmap is quite
different and not focused on XR. So the issues don't seem to be Meta
related, but rather stem from Unreal’s direc...
Yeah you are right, I’ve decided to finish my last project on Unreal and
start learning Unity. In future with mixed reality glasses
(Hypernova-Orion etc.) Unreal support wont be sufficient enough for us
to develop freely.
What is the FPS of your sequences, maybe you can reduce to 24 or less if
it works, don’t forget to make new animation sequence with reduced frame
rate or it will take the same space since the original file has not been
changed.Edit: Also there is a s...
Check which version of MetaXR plugin you use and its compatibility guys.
They are version stricted most of the time. On MetaXR plugin download
page there is supported Unreal Engine version you can verify. If there
are still issues after you use corre...