Read the privacy agreement here.
https://www.meta.com/help/quest/articles/accounts/privacy-information-and-settings/hand-tracking-privacy-notice/What
do they mean when they say:"Estimated hand size data may be stored on
your device to provide you wit...
I wrote a simple app (using XrBodyFaceEyeSocial and XrSptaialAnchor in
the Samples/XrSamples folder as a template) where I would like to use
passthrough. In the logcat, I see the following and I am not sure how to
interpret it. CompositorVR: Unmatche...
Hello. I am new to Quest and XR development.I have the OpenXR mobile sdk
v 64 on my Windows machine, and I can run a sample such as
XrBodyFaceEyeSocial as a way to see the body tracking. However, it does
not seem to be using IOBT. The only other disc...
Are you using Unity? I am writing an app in native openxr based on
XrApp.h. So i had to add a block of code to create the passthrough layer
and start it in the SessionInit function. I also added a block into
PreProjectionAddLayer to add the passthrou...
I figured it out. I followed the following steps by adding this code
into main.cpp in XrBodyFaceEyeSocial.In the includes - #include
In
`GetExtenstions()` -
extensions.push_back(XR_META_BODY_TRACKING_FIDELITY_EXTENSION_NAME); In
the else statement o...