The MetaXR plugin is broken in UE5.4. I downloaded UE5.4.2, created a
new project from the VR template, made a Plugins folder, and imported
version 66 of the plugin into it. However, the moment I turn on the
MetaXR plugin, I can't open the project an...
According to the changelog of 66.0, the issue where VR preview does not
enter VR mode when using MetaXR and OpenXR simultaneously appears to be
fixed
(https://developer.oculus.com/downloads/package/unreal-engine-5-integration/66.0/#whats-fixed).
Howe...
I'm trying to use Hand Tracking with Unreal Engine 5.3.2. I'm using
Quest 2 as the main device.I worked while watching the following
tutorial: "VR Hand Tracking in Unreal Engine 5.3 | Tutorial for
BeginnersOne difference is that when importing the
Me...
I’m not sure about the Google-specific use case, but I have successfully
packaged a project with Meta XR plugins 66 and 65 enabled into an .apk
file. I installed the .apk using SideQuest or Developer Hub, and it
worked perfectly as a standalone appli...
I apologize to everyone reading this, but the fundamental issue wasn’t
with the Marketplace (or FAB), but rather that my PC’s CPU generation
was too old. It seems that Version 66 cannot be opened on a
9th-generation Intel CPU.(I recall reading somewh...
I did the same procedure on another laptop and somehow it booted up.The
only difference between the two is whether or not I have already
installed MetaXRPlugin on MarketPlace.What a trap!