Not sure which developed forum this would be best to raise in (Quest,
Unity, Meta Spatial SDK, or SDK) but here it goes. Ideally this would go
into a suggestion box but I'm not seeing a suggestion forum here.I would
love to have the ability to use AR...
Hi everyone!I am having an issue with a flat 2D UI in a mixed controller
& hand application. When pushing the button the hand will be blocked
from moving through the UI, as expected, however the system also renders
a second hand that tracks the posit...
I am trying to link a Quest 3 and an ESP32-WROOM devkit via Bluetooth
Classic.The ESP32 is running the following code: #include
"BluetoothSerial.h" String device_name = "ESP32-BT-follower";
BluetoothSerial SerialBT; // Bt_Status callback function voi...
Hello everyone!I am planning on building an application where a user can
use their hands to directly interact with a button, a slider and a dial
(as opposed to using the joystick and raycast to manipulate the UI
element).Oculus has a template for vir...
@uDezimiro I used the One Hand Translate Transformer introduced at 3:08
in the video. I then enabled all constraints and only gave a non-zero
value for the axis that I wanted to be able to move along.
I found that the issue was caused by the Hand Visual objects having been
set to active. Disabling them removes the second hand and only keeps the
one that's not moving through the UI.
The ESP32 moving from the "Connected" to the "Not Connected" device list
after pairing is normal for a SPP type connection.My problem was that I
was running the program via Meta Quest Link and had paired the EPS32
with the Quest 3 when I should have ...
Another update: Experiments with the ESP-IDF (Espressif's IDE) and its
bt_spp_acceptor example shows thatI (530247) SPP_ACCEPTOR_DEMO:
ESP_BT_GAP_CFM_REQ_EVT Please compare the numeric value: 348874I
(532367) SPP_ACCEPTOR_DEMO: authentication success...
I wondered if it was perhaps the type of connection I was trying to
instantiate. BluetoothSerial uses the Serial Port Profile. So I used the
ESP32-A2DP library and lo-and-behold the Quest 3 no longer drops the
connection after 3 seconds.Is this inten...