Hello,I'm trying to make a game where the user uses his left hand and
the right controller to perform actions. (right hand and left controller
will never be used)I was using the concurrent and simultaneous hand
tracking but it's not working as intend...
I just updated the xr core sdk to 68 and unity prevents me from
launching my game since there are issues with
MetaXRSimulator:Library\PackageCache\com.meta.xr.simulator@66.0.1\Editor\MetaXRSimulatorEnabler.cs(100,42):
error CS0029: Cannot implicitly ...
Hello,I had this case where the parent has the HandGrabInteractable
component and then add some children colliders at runtime, they are also
HandGrabInteractable.Now if I delete those children at runtime (which I
need in the game) it doesn't remove t...
Hello,Meta XR Interaction SDK OVR Samples 65.0.0Unity 2022.3.31f1Quest
3In the Sample Scenes : HandGrabExamples & HandGrabUseExamplesYou can
see the same wrong behavior:Once your right controller becomes active by
picking it up and grabing something,...
@BattleAxeVR Hello Sir!I just bought the mx ink and realized that you
cannot have your left hand and the stylus (in the right hand) at the
same time. This is in its state useless for my app as most of the action
are executed by the left hand. I just ...
Hello! @shibow @mdl8bit We are past the couple months, we are on V69
public. As asked by @ImmergenceStudio01 Could you confirm that we are
waiting for the V69 interaction SDK to have this corrected?Could you
also confirm that we will have the exact s...
Hello,If you are using the oculus sdk with the ovrcamerarig a quick fix
might be to enable hand tracking only (with no interaction) and disable
visually those invisible hands. so the quest will found your hands but
won't do anything with those.It's n...