User Activity

Hello,I'm trying to make a game where the user uses his left hand and the right controller to perform actions. (right hand and left controller will never be used)I was using the concurrent and simultaneous hand tracking but it's not working as intend...
I just updated the xr core sdk to 68 and unity prevents me from launching my game since there are issues with MetaXRSimulator:Library\PackageCache\com.meta.xr.simulator@66.0.1\Editor\MetaXRSimulatorEnabler.cs(100,42): error CS0029: Cannot implicitly ...
Hello,I had this case where the parent has the HandGrabInteractable component and then add some children colliders at runtime, they are also HandGrabInteractable.Now if I delete those children at runtime (which I need in the game) it doesn't remove t...
Hello,Meta XR Interaction SDK OVR Samples 65.0.0Unity 2022.3.31f1Quest 3In the Sample Scenes : HandGrabExamples & HandGrabUseExamplesYou can see the same wrong behavior:Once your right controller becomes active by picking it up and grabing something,...