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I'm working on a plug-in that leverages Unity's built-in VR support, but I'd like the plug-in to take advantage of Oculus extended capabilities when the Utilities for Unity are present. It'd be nice to have a #define that I can use to conditionally c...
Looks like fun: http://www.theverge.com/2014/9/24/6835271/painting-in-virtual-reality-will-blow-your-mind
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