I am submitting a fully MR only app to Meta Quest store early access and
I am getting rejection due to the app failing VRC.Quest.Functional.9 :
The user's forward orientation is not reset when the Oculus Home button
is long-pressed.I have selected th...
While trying out the MRUK Basic sample on my Quest 3, I also tested out
the performance of the sample on the performance analyzer on Meta Quest
Developer Hub. Instead of seeing a somewhat steady 72 fps, the fps keep
jumping between 72 and 21, causing...
We can now have shadow on passthrough thanks to the
PassthroughRelighting example in the MRUK, however, the shadow casted on
the room mesh is very pixelated. I have tried to increase the shadow
quality, resolution, adjust the bias etc but nothing see...
I believe this is a bug in the review process, which I am not sure how
we can report it. I don't believe that commenting on the submission
helps as I did not get any reply back then. The world lock feature is
new so I suppose not a lot of app are usi...
I recommend using OVR Metrics tool available on Quest headset instead,
you can still see real time reading and you can use it standalone
without your PC.I managed to get my app approved on Early Access on
Quest store despite the Performance Analyzer ...
Sorry to hear that you are facing such annoying problem, I feel you. You
can check if you remember to Apply All in the Meta XR Project Setup
tool, because things like SSAO can greatly impact the GPU usage and
hence the FPS. I often forget to click th...
[SOLVED]I am using Meta XR SDK and Unity 2022.3.26f1. I found out the
main cause of the rejection is because i enabled World Lock feature
under MRUK. It is weird that this feature is causing this issue because
it is suppose to anchor your objects in ...