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I am submitting a fully MR only app to Meta Quest store early access and I am getting rejection due to the app failing VRC.Quest.Functional.9 : The user's forward orientation is not reset when the Oculus Home button is long-pressed.I have selected th...
While trying out the MRUK Basic sample on my Quest 3, I also tested out the performance of the sample on the performance analyzer on Meta Quest Developer Hub. Instead of seeing a somewhat steady 72 fps, the fps keep jumping between 72 and 21, causing...
We can now have shadow on passthrough thanks to the PassthroughRelighting example in the MRUK, however, the shadow casted on the room mesh is very pixelated. I have tried to increase the shadow quality, resolution, adjust the bias etc but nothing see...
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