Hi everyone! I am very happy to show you guys my new VR game 360
Minesweeper.I always loved playing minesweeper and one day I thought how
could I make this old game fit in VR. I didn't want to just put a board
inside a 360 space so I had to think a b...
Hi guys, I'm having some problems with the new Unity 5.1. When I try to
use linear color spacing and the "virtual reality supported" option
enabled, I get the following on may Console:[CAPI] LibOVR module is
located at
C:\Windows\SYSTEM32\LibOVRRT64_...
Hi everyone, I'm having some trouble putting image effects on the
cameras. The camera goes black once i activate any image effect on it. I
tried to put the image effect in one camera only and that camera went
black and the other was just fine.This is...
Hi guys, I`m having some problems to build my Unity game for MAC
(windows works fine). The build is ok, but when it goes on fullscreen
some problems happen. I get a bar on the top, right or both, like you
can see in the images below. I`m using DK2 th...
seatedmech said: Truthveyor said: I'm using Oculus Platform SDK 1.20.0.
I had the same problem, and I removed the following files from the
Oculus Platform
SDK:OculusPlatform\Scripts\IMicrophone.csOculusPlatform\Scripts\LivestreamingMicrophoneStatus.c...
Unity has some great tutorials on their site for you to learn the
basics. http://unity3d.com/learn/tutorialsI would recommend that you
take them in this order:INTERFACE & ESSENTIALS -
http://unity3d.com/learn/tutorials/topics/interface-essentialsGRAP...
The correct position for the camera is right in front of you. On the
sample scene you can press space to recenter the camera. You can do the
same thing in unity with the InputTracking.Recenter.
No luck, still the problem persists. I'm attaching my DxDiag for
analysis, I couldn't upload the project(8mb). Another thing that I
noticed is that this problem is also happening on the MAC. I had another
problem with the Eye Texture Format, when I p...
I had the same problem. Found out the deffered rendering was causing the
problem, switch back to forward and the image effects should work fine.
This is probably a bug or incompatibility.